Hey guys, I want to share my latest personal character I have designed for cinematic pipeline. It was modeled in Zbrush and Maya. I used Mari (Texturing XYZ pipeline for skin) and Substance Painter for texturing and it was rendered in Arnold.
|Category: Characters||Tags:||Views: 235|
|License||All Rights Reserved|
|Work In Progress||No|
Number of face-offs: 3
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