Hey guys, I want to share my latest personal character I have designed for cinematic pipeline. It was modeled in Zbrush and Maya. I used Mari (Texturing XYZ pipeline for skin) and Substance Painter for texturing and it was rendered in Arnold.
|Category: Characters||Tags:||Views: 481|
|License||All Rights Reserved|
|Work In Progress||No|
Number of face-offs: 4
0%Click here to judge more face-offs