It was sculpted in ZBrush, retopoed in Modo, rigged and posed in Maya and finally rendered in modo. My goal was to make something beautiful and appealing. The character is based on Norwegian and Nordic folk-lore.
|Category: Characters||Tags:||Views: 2747|
More from Henning Sanden's galleryView All
|License||All Rights Reserved|
|Work In Progress||No|
Number of face-offs: 1
0%Click here to judge more face-offs