I created this back in 2002 as an exercise in high quality character modeling and texturing. It was before zbrush really made an impact, and details were modeled directly into the mesh. I painted layerered textures to map into a mental ray skin shader. The project took one week to finalise as the final image I had clear in my mind.
More from Joseph Harford's galleryView All
|License||All Rights Reserved|
|Work In Progress||No|
Number of face-offs: 32
25%Click here to judge more face-offs