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Jungle Clearing by Robert Craig

After recently watching the 'Jungle Book' on DVD, I was inspired to try creating a cartoon jungle in 3d! All the geometry was build in Maya using traditional poly modelling, with the exception of the more detailed trees, which were done in Zbrush. For textures, I took a lot of referance photo's at London's Hyde Park and Clapham Common, and then used that as a basis for painting textures in PS.. Lighting was done using many spotlights and light gels to hone the shading, as well as FG to help with the light bounce..
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Number of face-offs: 54

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24%
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19%
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