|
 |
|
|
| LATEST ISSUE |
Issue 13
Features and interviews - F10 Software – producing compelling arch viz on a budget - Get a job in 3D – what jobs are out there, what they pay, how to get them - Till Nowak – independent artist producing amazing work
Tutorials How to create amazing pieces of artwork - Princess of Madness – Blender – How to create fabrics and muted colours - Space Drink – 3ds Max – Retro 50s colours and humour with a sci-fi theme - Barbarians – Poser – Create dramatic action with the barbarian horde
Workshop Inside info and lots of tech-talk - Masterclass: New feature explains how to use projection mapping - Questions & Answers: Hot topics explained for Maya, 3ds Max, Vue, Poser and CINEMA 4D - Back to basics: Another new feature tells you everything you need to know about modelling
Industry The inside track on the CGI industry - Workspace news – learn what’s happening in the 3D industry - Abraham Valdez – he’s the character artist for Vicious Cycle - Uni Foucs – check out the talent at Vancouver Film School |
|
|
| BACK ISSUE |
Issue 12
Features and interviews - Tech secrets of Avatar – See how the Na’Vi were originally sculpted and more - Inside Maxon – What the creators of CINEMA 4D have been up to - Taylor James – Enter the world of massive hi-res print campaigns
Tutorials How to create amazing pieces of artwork - Tiger in the Jungle – 3ds Max – Use the HairFX plug-in to make a tiger - Laguna – Poser and Vue – Create a Jack Vettriano style beach scene - Stifled Smile – Maya and ZBrush- How to create perfect skin tones using SSS
Workshop Inside info and lots of tech-talk - Masterclass: New feature explains how to create realistic eyes - Questions & Answers: Hot topics explained for Maya, 3ds Max, Vue, Poser and CINEMA 4D - Back to basics: Another new feature tells you everything you need to know about CGI lighting
Industry The inside track on the CGI industry - Workspace news – learn what’s happening in the 3D industry - Guillaume Tiberghien – the talented 3D character modeller for Ubisoft - Uni Foucs – check out the talent at Brigham Young University |
|
|
| BACK ISSUE |
Issue 11
Features and interviews - Dean Agar – A photographer mixing up photoshoots with CGI from CINIMA 4D - Pitching for Work – How artists and small studios can pitch for work - Kuan Studio – The world of arch viz, south American style
Tutorials How to create amazing pieces of artwork - Tiger in the Jungle – 3ds Max – Use the HairFX plug-in to make a tiger - Laguna – Poser and Vue – Create a Jack Vettriano style beach scene - Stifled Smile – Maya and ZBrush- How to create perfect skin tones using SSS
Industry The inside track on the CGI industry - Workspace news – learn what’s happening in the 3D industry - Dennis Allain – award-winning architectural illustrator - Studio Access – behind the scenes with Assassin’s Creed II |
|
|
| BACK ISSUE |
Issue 10
Features and Interviews - Double Negative – Behind the scenes with the masters of film VFX - Which software package? – Don’t waste time learning the wrong software, figure out which one you need to master with this guide - Arcmedia – Lovely architecturel visualisation for you to drool over
Tutorials How to create amazing pieces of artwork - Winter wonderland – Vue – Create a Christmas-style, snow swept scene - City 2050 – Lightwave – Find out how to create great looking atmospheric effects - Female Rogue – 3ds Max/ZBrush – How to model a thief on the rooftops - American Muscle Car p2 – Maya – The concluding part of the tutorial to create a Camaro
Industry The inside track on the CGI industry - Workspace news – learn what’s happening in the 3D industry - Brent Zorich – Film/Game convergence for LucasFilm! - Uni focus – The CGI animation course at Westminster Uni examined |
|
|
| BACK ISSUE |
Issue 09
Features and Interviews - Prime Focus – The VFX crew who worked on GI Joe, Red Cliff and more - Doctor Who – Behind the scenes at The Mill with the new look series - The Neighbourhood – a different kind of creative agency
Tutorials How to create amazing pieces of artwork - Polar Bear – modo 401 fur engine put to great use - American Muscle Car – build the new Ford Camaro in Maya - Dungeon Warrior – Dusty delver delivered in Poser
Industry The inside track on the CGI industry - Workspace news – learn what’s happening in the 3D industry - Daniel Moreno – the world of animation in TV, games and films - Uni focus – The CGI animation course at Portsmouth Uni examined |
|
|
| BACK ISSUE |
Issue 08
Features and Interviews - Red Cartel – madcap Australian agency making TV adverts and short films - Machinima – pushing the creative boundaries of film-making with no budget - 3d com – check out the building and interiors work of this visualisation company
Tutorials How to create amazing pieces of artwork - Urban race – composite a fast street car into an neon-washed scene - Watery woodland – massive Vue tutorial on creating a classic landscape - Space marine – bloke in rusty armour stomping in futuristic battleground
Industry The inside track on the CGI industry - Workspace news – learn what’s happening in the 3D industry - Peter Eriksson – art director of Sweden’s leading advertising agency - Uni focus – we go back to Cumbria to see what they’re up to |
|
|
| BACK ISSUE |
Issue 07
Features and Interviews - Behind the scenes with Luxology – who are those crazy people making modo? - Make Studios – making lovely 3D architectural visions - Behind the news – how one man’s 3D work is revolutionising local newspapers
Tutorials How to create amazing pieces of artwork - Race to win – a vintage car and a prop plane race each other - Robogirl – final part of the tutorial where you can make your own robot - Desert environment – a CINEMA 4D tutorial showing how to create a grungy atmosphere
Industry The inside track on the CGI industry - Workspace news – learn what’s happening in the 3D industry - Bill Ledger – cartoon hero – comes clean on CGI for illustration - Uni focus – welcome to the University of Bournemouth |
|
|
| BACK ISSUE |
Issue 06
Features and Interviews - Let’s make lots of money – how to turn your enthusiasm for 3D into cold, hard cash - Grand designs – Cityscapes and arch viz loveliness - Red Cliff – behind the scenes of the VFX on John Woo’s new film
Tutorials How to create amazing pieces of artwork: - Create a man of steel – let’s go superhero with this character tutorial - Robogirl – create a saucy robot girl from scratch - All hail the Duke – the game may never appear, but here’s the artwork
Industry The inside track on the CGI industry: - Workspace news – learn what’s happening in the 3D industry - Hugo Morales – the cinematic artist from Bioware ‘fesses up - Uni focus – welcome to the University of Teeside |
|
|
| BACK ISSUE |
Issue 05
Features and Interviews - Star Trek – how the classic series got a lick of CG paint - Plastic Wax – chat about games cinematics - Exquisitus 3D – architectural visualisation that celebrates China
Tutorials How to create amazing pieces of artwork: - As Humans Control – a look at detailed environments - Pirate LeChuck – how one artist created a cartoon character - Fisherman’s House – modelling water and wood structures
Industry The inside track on the CGI industry: - Workspace news – Learn what’s happening in the 3D industry - Chat with Blur Studio’s Senior Character artist - Uni focus – University of Greenwich plus global galleries |
|
|
| BACK ISSUE |
Issue 04
Features and Interviews - Saddington & Baynes – behind the scenes with CGI ad agency - Inside the Digital Art Zone – what makes things tick at DAZ3D HQ? - The Image Foundry – mixing up arch viz and TV work
Tutorials How to create amazing pieces of artwork: - Gas Station Diner – concluding part of the diner - Mistress Lili – sexy dominatrix with acres of shiny materials - No more wine – a squidgy pirate in Davy Jones’ locker
Industry The inside track on the CGI industry: - University challenge – latest 3D courses and student gallery - Jason Godbey – Environmental artist with Heavy Water - Studio access – Starbreeze Studios on fun with Riddick |
|
|
| BACK ISSUE |
Issue 03
Features and Interviews - Stephan Martiniere – id Software’s Creative Director reveals all - Ocular Production – Singapore-based, luscious interior CGI design - Rise of the Robots – how CGI characters are taking over films
Tutorials How to create amazing pieces of artwork: - Gas Station Diner – from scratch tutorial recreating 50s Americana - Alien v Predator Pool – favourite enemies having a pint and a game - Broken Armistice – War in space and files on the CD for you to make it
Industry The inside track on the CGI industry: - University challenge – latest 3D courses and student gallery - Daren Horley – Lead Texture and Matte artist at Framestore - Studio access – Lionhead Studios on Fable II and Knothole Island |
|
|
| BACK ISSUE |
Issue 02
Features and Interviews - Red Vision – The VFX company behind Battlefield Britain and Headcases - It’s all stereo now – the world of stereoscopic CGI is taking over - The visualhouse – check out the architectural visualisation experts
Tutorials How to create amazing pieces of artwork: - Go for Speed – underground cars in a grungy garage setting - Production Focus – a Night at the Cathedral workflow revealed - Steampunk robot – Make a giant, German, steam-powered robot
Industry The inside track on the CGI industry: - University challenge – latest 3D courses and student gallery - Escape studios – the leading light in 3D CGI learning - Studio access – Carlos Fueyo has a job in arch viz. You can too |
|
|
| BACK ISSUE |
Issue 01
Features and Interviews - Kieron Helsdon – from cover discs to Lighting TD on Hollywood films - Brutsblueder Design – shiny robots, sexy woman, future design - Inside the Blender Foundation – Dutch programmers giving it all away
Tutorials How to create amazing pieces of artwork: - Tot Rod! Create a 1950s/Pixar style supercharged kids car - Cyber Assassin – futuristic femme fatale plus object file on CD - How an incredible piece of interior design was created
Industry The inside track on the CGI industry: - University challenge – latest 3D courses and student gallery - Leos Santos, Industry Insider at Blur Studios - Studio access – SPLine games talk about A Stroke of Fate |
|
|
|
|
|
|