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LATEST ISSUE
Issue 18
Features and interviews
- Digital Domain interview – we talk to one of the busiest visual effects companies around
- Teach yourself 3D – the best 3D courses to help you improve your skills
- The Foundry interview – discover more about the company behind Nuke

Tutorials
How to create amazing pieces of artwork
- Well Done – 3ds Max, mental ray, ZBrush – create Pixar-style artwork
- Flight of the Raven – Silo, Maya, Photoshop – add textures to objects
- Portrait masterclass – Poser, DAZ3D, Vue Pro Studio – bringing expression and gesture to portraits

Workshop
Inside info and lots of tech-talk
- Masterclass: create stereoscopic images (part one)
- Questions & Answers: hot topics explained for Maya, 3ds Max, Vue, Poser and CINEMA 4D
- Back to basics: get to the bottom of UVs and unwrapping in CINEMA 4D

Industry
The inside track on the CGI industry
- Workspace news – learn what’s happening in the 3D industry
- Neil Blevins – how this Technical Director made his way to Toy Story 3
- Studio Access – Black Rock Studio reveal its role in the Split/Second: Velocity gsme

BACK ISSUE
Issue 17
Features and interviews
- Inside the movies – Behind the scenes on Robin Hood, Prince of Persia and V- the Visitors
- Free software for all – 3D needn’t cost the earth. We look at what you can get for nothing
- Olivier Ponsonnet interview – the legendary 3D artist reveals his workflow

Tutorials
How to create amazing pieces of artwork
- Open Road – Lightwave3D/Modo – Creating the textures for a Mad Max style car
- Demon and girl – CINEMA 4D/Zbrush/Photoshop – Creating an illustration look
- Spitfire part 2 – modo 401 – Concluding part brings the fighter to life

Workshop
Inside info and lots of tech-talk
- Masterclass: How to create cloth fabrics and outfits in Blender
- Questions & Answers: Hot topics explained for Maya, 3ds Max, Vue, Poser and CINEMA 4D
- Back to basics: Getting started with caustics using Maya

Industry
The inside track on the CGI industry
- Workspace news – learn what’s happening in the 3D industry
- David Bruce – The guy behind the current run of LloydsTSB adverts
- Studio Access – Gears of War 3 cinematic revealed

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BACK ISSUE
Issue 16
Features and Interviews
- Luma Pictures – The inside story on the effects for Book of Eli, Percy Jackson and more
- 100 Hot Tips – Essential, time-saving and downright useful tips for Maya, Max, CINEMA 4D, Poser and Vue
- Meinbender interview – Crazy people from Sweden making off the wall animation for TV

Tutorials
How to create amazing pieces of artwork
- Girl in Church – 3ds Max – How to create the textures and volumetric lighting
- Centaur girl – Maya – How to model a cute fantasy character
- Spitfire – modo 401 – Two part series starts with modeling a classic Spitfire

Workshop
Inside info and lots of tech-talk
- Masterclass: How to use Matchmover and Toxik to composite CGI
- Questions & Answers: Hot topics explained for Maya, 3ds Max, Vue, Poser and CINEMA 4D
- Back to basics: Beginners guide to learning to texture

Industry
The inside track on the CGI industry
- Workspace news – learn what’s happening in the 3D industry
- Olivier Vernay-Kim – Environment modeller for Blur Studio
-  Studio Access – Inside features on the CGI for Iron Man 2 and The Prisoner

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BACK ISSUE
Issue 15
Features and Interviews
- Vue on film – How the backroom software project developed into a tool for VFX studios
- Daniel Simon – hot girls, cool cars, everything you love about CGI
- Cinesite interview – Behind the scenes with the guys working on Clash of the Titans and Prince of Persia

Tutorials
How to create amazing pieces of artwork
- DX-8 – 3ds Max – model a super sports car
- Krote Robot – modo 401 - light and composite a grimy robot killing machine
- Concept car – 3ds Max – model and build a concept car from scratch

Workshop
Inside info and lots of tech-talk
- Masterclass: Exclusive! Maya’s secret production shaders revealed
- Questions & Answers: Hot topics explained for Maya, 3ds Max, Vue, Poser and CINEMA 4D
- Back to basics: Using RayFire to automatically destroy geometry

Industry

The inside track on the CGI industry
- Workspace news – learn what’s happening in the 3D industry
- Loic Zimmerman – Lead character and concept artist at Luma Pictures
- Uni Focus – Inside the world of the Gnomon School of Visual Effects

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BACK ISSUE
Issue 14
Features and Interviews
- Return of the Triffids – How CINEMA 4D was used to create effects
- Get set for stereo – Latest developments in stereoscopic hardware and software
- Unexpected GmbH – German studio animation with football playing robots

Tutorials
How to create amazing pieces of artwork
- A friendly dragon – Maya – Creating a Disney-style naughty dragon
- Cthulhu – ZBrush – Sculpt an amazing tentacle waving monster!
- Elven Lake – Vue – Create a watery, fantasy landscape

Workshop
Inside info and lots of tech-talk
- Masterclass: Displacement sculpting using Mudbox
- Questions & Answers: Hot topics explained for Maya, 3ds Max, Vue, Poser and CINEMA 4D
- Back to basics: Material channels. What they do and how to use them, for beginners

Industry

The inside track on the CGI industry
- Workspace news – learn what’s happening in the 3D industry
- Tamir Diab – he’s the Lighting Technical Director for world-famous Weta
-  Uni Focus – Taking a look at the 3D courses at Supinfocom in France

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BACK ISSUE
Issue 13
Features and interviews
- F10 Software – producing compelling arch viz on a budget
- Get a job in 3D – what jobs are out there, what they pay, how to get them
- Till Nowak – independent artist producing amazing work

Tutorials
How to create amazing pieces of artwork
- Princess of Madness – Blender – How to create fabrics and muted colours
- Space Drink – 3ds Max – Retro 50s colours and humour with a sci-fi theme
- Barbarians – Poser – Create dramatic action with the barbarian horde

Workshop
Inside info and lots of tech-talk
- Masterclass: New feature explains how to use projection mapping
- Questions & Answers: Hot topics explained for Maya, 3ds Max, Vue, Poser and CINEMA 4D
- Back to basics: Another new feature tells you everything you need to know about modelling

Industry
The inside track on the CGI industry
- Workspace news – learn what’s happening in the 3D industry
- Abraham Valdez – he’s the character artist for Vicious Cycle
- Uni Focus – check out the talent at Vancouver Film School

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BACK ISSUE
Issue 12
Features and interviews
- Tech secrets of Avatar – See how the Na’Vi were originally sculpted and more
- Inside Maxon – What the creators of CINEMA 4D have been up to
- Taylor James – Enter the world of massive hi-res print campaigns

Tutorials
How to create amazing pieces of artwork
- Tiger in the Jungle – 3ds Max – Use the HairFX plug-in to make a tiger
- Laguna – Poser and Vue – Create a Jack Vettriano style beach scene
- Stifled Smile – Maya and ZBrush- How to create perfect skin tones using SSS

Workshop
Inside info and lots of tech-talk
- Masterclass: New feature explains how to create realistic eyes
- Questions & Answers: Hot topics explained for Maya, 3ds Max, Vue, Poser and CINEMA 4D
- Back to basics: Another new feature tells you everything you need to know about CGI lighting

Industry
The inside track on the CGI industry
- Workspace news – learn what’s happening in the 3D industry
- Guillaume Tiberghien – the talented 3D character modeller for Ubisoft
- Uni Focus – check out the talent at Brigham Young University

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BACK ISSUE
Issue 11
Features and interviews
- Dean Agar – A photographer mixing up photoshoots with CGI from CINIMA 4D
- Pitching for Work – How artists and small studios can pitch for work
- Kuan Studio – The world of arch viz, south American style

Tutorials
How to create amazing pieces of artwork
- Tiger in the Jungle – 3ds Max – Use the HairFX plug-in to make a tiger
- Laguna – Poser and Vue – Create a Jack Vettriano style beach scene
- Stifled Smile – Maya and ZBrush- How to create perfect skin tones using SSS

Industry
The inside track on the CGI industry
- Workspace news – learn what’s happening in the 3D industry
- Dennis Allain – award-winning architectural illustrator
- Studio Access – behind the scenes with Assassin’s Creed II

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BACK ISSUE
Issue 10
Features and Interviews
- Double Negative – Behind the scenes with the masters of film VFX
- Which software package? – Don’t waste time learning the wrong software, figure out which one you need to master with this guide
- Arcmedia – Lovely architecturel visualisation for you to drool over

Tutorials
How to create amazing pieces of artwork
- Winter wonderland – Vue – Create a Christmas-style, snow swept scene
- City 2050 – Lightwave – Find out how to create great looking atmospheric effects
- Female Rogue – 3ds Max/ZBrush – How to model a thief on the rooftops
- American Muscle Car p2 – Maya – The concluding part of the tutorial to create a Camaro

Industry
The inside track on the CGI industry
- Workspace news – learn what’s happening in the 3D industry
- Brent Zorich – Film/Game convergence for LucasFilm!
- Uni focus – The CGI animation course at Westminster Uni examined

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BACK ISSUE
Issue 09
Features and Interviews
- Prime Focus – The VFX crew who worked on GI Joe, Red Cliff and more
- Doctor Who – Behind the scenes at The Mill with the new look series
- The Neighbourhood – a different kind of creative agency

Tutorials
How to create amazing pieces of artwork
- Polar Bear – modo 401 fur engine put to great use
- American Muscle Car – build the new Ford Camaro in Maya
- Dungeon Warrior –  Dusty delver delivered in Poser

Industry
The inside track on the CGI industry
- Workspace news – learn what’s happening in the 3D industry
- Daniel Moreno – the world of animation in TV, games and films
- Uni focus – The CGI animation course at Portsmouth Uni examined

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BACK ISSUE
Issue 08
Features and Interviews
- Red Cartel – madcap Australian agency making TV adverts and short films
- Machinima – pushing the creative boundaries of film-making with no budget
- 3d com – check out the building and interiors work of this visualisation company

Tutorials
How to create amazing pieces of artwork
- Urban race – composite a fast street car into an neon-washed scene
- Watery woodland – massive Vue tutorial on creating a classic landscape
- Space marine –  bloke in rusty armour stomping in futuristic battleground

Industry
The inside track on the CGI industry
- Workspace news – learn what’s happening in the 3D industry
- Peter Eriksson – art director of Sweden’s leading advertising agency
- Uni focus – we go back to Cumbria to see what they’re up to

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BACK ISSUE
Issue 07
Features and Interviews
- Behind the scenes with Luxology – who are those crazy people making modo?
- Make Studios – making lovely 3D architectural visions
- Behind the news – how one man’s 3D work is revolutionising local newspapers

Tutorials
How to create amazing pieces of artwork
- Race to win – a vintage car and a prop plane race each other
- Robogirl – final part of the tutorial where you can make your own robot
- Desert environment – a CINEMA 4D tutorial showing how to create a grungy atmosphere

Industry
The inside track on the CGI industry
- Workspace news – learn what’s happening in the 3D industry
- Bill Ledger – cartoon hero – comes clean on CGI for illustration
- Uni focus – welcome to the University of Bournemouth

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BACK ISSUE
Issue 06
Features and Interviews
- Let’s make lots of money – how to turn your enthusiasm for 3D into cold, hard cash
- Grand designs – Cityscapes and arch viz loveliness
- Red Cliff – behind the scenes of the VFX on John Woo’s new film

Tutorials
How to create amazing pieces of artwork:
- Create a man of steel – let’s go superhero with this character tutorial
- Robogirl – create a saucy robot girl from scratch
- All hail the Duke – the game may never appear, but here’s the artwork

Industry
The inside track on the CGI industry:
- Workspace news – learn what’s happening in the 3D industry
- Hugo Morales – the cinematic artist from Bioware ‘fesses up
- Uni focus – welcome to the University of Teeside

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BACK ISSUE
Issue 05
Features and Interviews
- Star Trek – how the classic series got a lick of CG paint
- Plastic Wax – chat about games cinematics
- Exquisitus 3D – architectural visualisation that celebrates China

Tutorials
How to create amazing pieces of artwork:
- As Humans Control – a look at detailed environments
- Pirate LeChuck – how one artist created a cartoon character
- Fisherman’s House – modelling water and wood structures

Industry
The inside track on the CGI industry:
- Workspace news – Learn what’s happening in the 3D industry
- Chat with Blur Studio’s Senior Character artist
- Uni focus – University of Greenwich plus global galleries

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BACK ISSUE
Issue 04
Features and Interviews
- Saddington & Baynes – behind the scenes with CGI ad agency
- Inside the Digital Art Zone – what makes things tick at DAZ3D HQ?
- The Image Foundry – mixing up arch viz and TV work

Tutorials
How to create amazing pieces of artwork:
- Gas Station Diner – concluding part of the diner
- Mistress Lili – sexy dominatrix with acres of shiny materials
- No more wine – a squidgy pirate in Davy Jones’ locker

Industry
The inside track on the CGI industry:
- University challenge – latest 3D courses and student gallery
- Jason Godbey – Environmental artist with Heavy Water
- Studio access – Starbreeze Studios on fun with Riddick

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BACK ISSUE
Issue 03
Features and Interviews
- Stephan Martiniere – id Software’s Creative Director reveals all
- Ocular Production – Singapore-based, luscious interior CGI design
- Rise of the Robots – how CGI characters are taking over films

Tutorials
How to create amazing pieces of artwork:
- Gas Station Diner – from scratch tutorial recreating 50s Americana
- Alien v Predator Pool – favourite enemies having a pint and a game
- Broken Armistice – War in space and files on the CD for you to make it

Industry
The inside track on the CGI industry:
- University challenge – latest 3D courses and student gallery
- Daren Horley – Lead Texture and Matte artist at Framestore
- Studio access – Lionhead Studios on Fable II and Knothole Island

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BACK ISSUE
Issue 02
Features and Interviews
- Red Vision – The VFX company behind Battlefield Britain and Headcases
- It’s all stereo now – the world of stereoscopic CGI is taking over
- The visualhouse – check out the architectural visualisation experts

Tutorials
How to create amazing pieces of artwork:
- Go for Speed – underground cars in a grungy garage setting
- Production Focus – a Night at the Cathedral workflow revealed
- Steampunk robot – Make a giant, German, steam-powered robot

Industry
The inside track on the CGI industry:
- University challenge – latest 3D courses and student gallery
- Escape studios – the leading light in 3D CGI learning
- Studio access – Carlos Fueyo has a job in arch viz. You can too

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BACK ISSUE
Issue 01
Features and Interviews
- Kieron Helsdon – from cover discs to Lighting TD on Hollywood films
- Brutsblueder Design – shiny robots, sexy woman, future design
- Inside the Blender Foundation – Dutch programmers giving it all away

Tutorials
How to create amazing pieces of artwork:
- Tot Rod! Create a 1950s/Pixar style supercharged kids car
- Cyber Assassin – futuristic femme fatale plus object file on CD
- How an incredible piece of interior design was created

Industry
The inside track on the CGI industry:
- University challenge – latest 3D courses and student gallery
- Leos Santos, Industry Insider at Blur Studios
- Studio access – SPLine games talk about A Stroke of Fate

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Background Image: Captivity by Ertug Yenidemir